NHDS Army Table
A list of army units that can be raised by noble houses.
Armies represent organized military forces controlled by a house. Each army unit represents a formation of soldiers, not individual characters.
Armies require ongoing upkeep each domain turn. If upkeep cannot be paid, the GM may reduce the army's effectiveness or disband it.
| Unit Type | Offense | Defense | Upkeep | Recruitment Cost | Description |
|---|---|---|---|---|---|
| Militia Levy | +4 | 12 | 1 RP | 4 RP | Poorly trained peasants raised during emergencies. Cheap but unreliable. |
| House Guard | +6 | 14 | 3 RP | 10 RP | Professional soldiers serving the noble household. Reliable core troops. |
| Infantry Company | +7 | 15 | 4 RP | 12 RP | Well-equipped foot soldiers trained for organized combat. |
| Crossbowmen | +7 | 13 | 3 RP | 11 RP | Ranged infantry specializing in defensive positions and sieges. |
| Light Cavalry | +8 | 15 | 4 RP | 14 RP | Fast mounted troops used for patrols, raids, and flanking. |
| Knight Retinue | +9 | 16 | 6 RP | 18 RP | Elite heavy cavalry composed of armored noble knights and their retainers. |
| Mercenary Company | +7 | 14 | 4 RP | 14 RP | Hired soldiers who fight for pay rather than loyalty. |
| City Watch | +5 | 14 | 2 RP | 8 RP | Guards used primarily for internal security and maintaining order. |
Raising Armies
During domain actions, a house may recruit an army by paying its Recruitment Cost.
Example:
Recruit House Guard
Cost: 10 RP
The unit becomes available at the end of the domain turn.
Military Upkeep
Each domain turn, a house must pay the Upkeep cost of all armies it controls.
Example:
| Army | Upkeep |
|---|---|
| House Guard | 3 RP |
| Militia Levy | 1 RP |
Total Military Upkeep:
4 RP
If upkeep cannot be paid, the GM determines the consequences.
Possible results include:
-
reduced morale
-
desertion
-
disbanding of the unit
Military Scale
Armies represent large groups of soldiers, typically ranging from 50 – 200 troops depending on their type.
Exact numbers are intentionally abstract to keep the system simple.
Narrative Use
Armies can be used for:
- warfare
- border patrol
- escorting caravans
- suppressing bandits
- enforcing authority over holdings
Notes on Army Types
Militia
Cheap but weak. Often raised in emergencies.
House Guard
Represents:
- castle guards
- household troops
- professional retainers
Most houses will rely on these early.
Infantry
Standard field army troops.
Crossbowmen
Good for:
- defending fortifications
- holding terrain
Cavalry
Provides mobility and battlefield shock.
Knights
Extremely powerful but expensive to maintain.
Mercenaries
Useful for short-term wars.
The GM may rule that mercenaries leave if unpaid.
City Watch
Primarily defensive troops that improve internal security.