NHDS Building Table
Buildings that can be constructed in the Seat of a noble house.
Seat buildings represent infrastructure within the house’s primary settlement. These buildings provide bonuses but require ongoing upkeep.
| Building | Culture | Economy | Loyalty | Stability | Upkeep | Build Cost | Description |
|---|---|---|---|---|---|---|---|
| Castle | 0 | 0 | 0 | +2 | 2 | none initially | The fortified residence of the ruling house. |
| Market | 0 | +2 | 0 | 0 | 1 | 8 RP | Central trade hub attracting merchants and commerce. |
| Temple | +1 | 0 | +1 | 0 | 1 | 7 RP | Religious center supporting faith and community cohesion. |
| Barracks | 0 | 0 | 0 | +2 | 2 | 10 RP | Military housing and training grounds. |
| Guild Hall | +1 | +1 | 0 | 0 | 1 | 9 RP | Headquarters of merchant or artisan guilds. |
| Harbor Office | 0 | +2 | 0 | 0 | 1 | 8 RP | Administrative center for docks and maritime trade. |
| Manor District | 0 | 0 | +2 | 0 | 1 | 7 RP | Residential area for nobles and wealthy citizens. |
| Archive / Library | +2 | 0 | 0 | 0 | 1 | 9 RP | Scholarly institution improving knowledge and prestige. |
| Town Walls | 0 | 0 | 0 | +2 | 2 | 12 RP | Defensive fortifications protecting the settlement. |
| Festival Square | +1 | 0 | +2 | 0 | 1 | 6 RP | Public square used for celebrations and civic gatherings. |