NHDS Building Table

Buildings that can be constructed in the Seat of a noble house.

Seat buildings represent infrastructure within the house’s primary settlement. These buildings provide bonuses but require ongoing upkeep.

Building Culture Economy Loyalty Stability Upkeep Build Cost Description
Castle 0 0 0 +2 2 none initially The fortified residence of the ruling house.
Market 0 +2 0 0 1 8 RP Central trade hub attracting merchants and commerce.
Temple +1 0 +1 0 1 7 RP Religious center supporting faith and community cohesion.
Barracks 0 0 0 +2 2 10 RP Military housing and training grounds.
Guild Hall +1 +1 0 0 1 9 RP Headquarters of merchant or artisan guilds.
Harbor Office 0 +2 0 0 1 8 RP Administrative center for docks and maritime trade.
Manor District 0 0 +2 0 1 7 RP Residential area for nobles and wealthy citizens.
Archive / Library +2 0 0 0 1 9 RP Scholarly institution improving knowledge and prestige.
Town Walls 0 0 0 +2 2 12 RP Defensive fortifications protecting the settlement.
Festival Square +1 0 +2 0 1 6 RP Public square used for celebrations and civic gatherings.